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Team Deathmatch

 

Team Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Your team should cover each other at all times and use basic strategy to complete the mission. Each player has two lives and must return to base to respawn. The team with the most eliminations at the end of the match wins.

Reaper

 

The Reaper has come to collect his souls. Fight until life exists no more! When one team is completely eliminated and no lives remain, they have been defeated. Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (i.e. 10 players = 40 lives).

Safe Cracker

 

Somewhere on the battlefield is an electronic safe that houses a valuable key. Both teams know the combination and must fight to find the safe, crack the code, and secure their respective key. The key must then be brought to the bus to unlock another safe with an air horn inside. If you are shot carrying the key, you must drop it and return to your base to respawn. Players get two lives before each respawn and the team that blows the air horn first wins.

Domination

 

This classic battle for superiority is ideal for teams and risky players. The Dominator Tube is placed in the center of the battlefield and teams must fight to claim the Dominator Tube for their side. A player must get to the Dominator Tube and shoot down the center to activate it for their side. While the Dominator Tube is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.

Elimination

 

For this mission, players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. To win, a team must fully eliminate the other team. If there are any players left on both teams after 5 minutes, the match ends in a tie. Elimination is played strategically, making stealth and tactics the winning tools of the day.

Supply Grab

 

An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lays a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.

Military Intel

 

Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack in the market that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that returns the enemy backpack to their base first wins.

Juggernaut

 

The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut picks a building nd this is where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut's team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win.

Domestic Threat

 

Terrorists have hidden a dangerous package in the middle of the public square and the police have no idea where it is. The terrorist team will hide a backpack somewhere on the battlefield, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 5 minutes. The terrorist team wants to protect the backpack until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 5 minutes and the terrorists win if they successfully defend it for 5 minutes.

SWAT

 

A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for 5 minutes. The SWAT team has 2 lives and 2 respawns, while the thugs have 4 lives and no respawns. Thugs can start in any building with one person in each and the SWAT team starts in their respawn area.  Swat can respawn anywhere on the field and must race against the clock to eliminate the threat.

NEPTUNE SPEAR

 

Osama Bin Laden must be found. The Navy Seals have been sent in to find and eliminate him and that mission is called "Neptune Spear". The terrorist team starts in the building with Osama and has the task of defending him. The Seals start in their respawn area and must fight to capture Osama and bring him back to the Seal's respawn area while the terrorist team defends him. All players get two lives and unlimited respawn. The Seals win if they drag Osama into their respawn area before time runs out.  Terrorists win if they prevent that from happening.

BLACKHAWK DOWN

 

The Rangers have been shot down over a major Middle Eastern city and are hole up in an undisclosed building. Skinny's are closing in to finish the job. The Rangers start out with 150 ammo, 5 health, and no respawn. The skinny's must eliminate all of The Rangers within 5 minutes. They have 1 health and unlimited respawn, at any station. If any Ranger survives for the 5 minutes, the Rangers win. The Skinny's win if every Ranger is eliminated within 5 minutes.

JUDGE DREDD

 

Rival gangs are battling for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deliver justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.

SNIPER

 

There are two teams, with each player having only one health and unlimited respawns. Teams are striving to get the best sniper rating to emerge victorious. 

 

Sniper rating is determined by total number of eliminations and accuracy percentage.  Getting a kill with one shot raises your sniper rating while misses lower it which means you need to get lots of hits without wasting shots.  

Free For All

 

It's every man (or woman) for themselves! Your goal is simple - kill everything that moves!

 

There are no teams.  Each player has two healths and unlimited respawns. Respawns are set to automatically revive each player after a 10 second delay, which avoids all spawn camping.

 

The winner is the player with the most kills at the end of the round.  This is a WILD game, and one of our personal high energy favorites!Type your paragraph here.

SNIPER

Accuracy counts in this skill-based team deathmatch. There are two teams, with each player having one health and unlimited respawns. Teams are striving to get the best sniper rating to emerge victorious. Sniper rating is determined by total number of eliminations and accuracy percentage - which means you need to get lots of hits but also be as accurate as possible.

DOMINATION

This classic battle for superiority is ideal for teams and risky players. The Dominators (capture points) are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.

TEAM DEATHMATCH

Players go head-to-head in this classic combat scenario! Players have one health and unlimited respawns, and are split into two teams. Whichever team blasts the other the most within five minutes is the winner.

‚ÄčTactical team vs team Laser Tag  (CALL of DUTY style)